WebJul 6, 2024 · #2 In R15 avatars there are scaling values in the Humanoid, but in this case you would use HeadScale: The script would then look like this (Change the remote event path) game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player) player.Character.Humanoid.HeadScale.Value = … Webv.Head.Size = Vector3.new(Size, Size, Size) v.Head.CanCollide = false: v.Head.Material = Enum.Material.Neon: v.Head.BrickColor = BrickColor.new("Really blue") v.HumanoidRootPart.Size = …
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WebMethod 1 I'd reference the parts like this: local head = script.Parent.Head Then I'd just add a variable holding like the size what I wanted the head to be. local headsize = Vector3.new (16,4,16) -- this is an example. Then I'd just change the head size normally and change also every limb size. head.Size = headsize Method 2 WebThe Humanoid will automatically create Vector3Value objects named OriginalSize inside of each limb. If a NumberValue is parented inside of the Humanoid and is named one of the following, it will be used to control the scaling functionality: BodyDepthScale BodyHeightScale BodyWidthScale HeadScale Code Samples Walking Camera Bobble Effect province bernoussi
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